Rob started playing piano age 7. He attended the University of Southampton, doing electronic engineering, but realised that he was more interested in music. So, after dropping out, he started working as a professional musician, and then went to the Newcastle school of music.
He started using synths in the late 70s, early 80s. He got involved with 8-bit computers, and learnt BASIC and assembly language programming, mainly on the Commodore 64. After writing and programming a computer game, He decided to specialise in writing the music. He was one of the first to do freelance music and sound effects for game developers (Gremlin, Mastertronics, Firebird), and wrote all his own drivers and code. He worked on C64, Spectrum, Amstrad, Atari, MSX and then 16 bit Amiga and Atari ST. He was the first person to integrate samples with music on the C64, with titles such as Arcade Classics and Skate or Die. He was also the first to experiment with interactive music on a home computer, with the Sanxion loading music.
He moved to EA in 1988 and was their first in house audio person, creating all the music, sound effects and writing driver code. He worked on all the early EA Sports titles on the 8-bit and 16-bit computers and video game consoles. He developed the audio technical director position to solve problems related to the audio development process. Rob managed in house audio staff and external contractors related to all aspects of audio production and localization. Later he took the position as audio director and then audio technical director, responsible for hiring programmers and sound designers as the audio department grew from one person to ten people. Worked with the IASIG (Interactive Audio Special Interest Group) trying to establish and define interactive music.
Rob moved back to the UK late 2001, having spent over 13 years at EA. Since then he has worked on different jobs, including as a pianist/MD on the ships, and with other function bands.
In 2005 hearranged and orchestrated the theme from International Karate for the game music concert in Leipzig, performed by the Prague orchestra.
In 2014 he composed some music for the documentary film Bedroom to Billions.
Now settled in semi- retirement Rob is a regular player at the local jazz club.
Rob has written articles for magazines such as Surround Sound Pro, New Media, Electronic Musician, Game Developer Magazine.
He has appeared on many round tables and lectures at industry conferences such as E3, Interactive Music Expo and Game Developer Conference, and the University of San Francisco.
He has led the peer panel in judging the music and sound design for the Academy of Interactive Arts and Science.
Keynote speaker for Assembly 2002.
Was steering committee member of IASIG (Interactive Audio Special Interest Group) since 1996 to 2002.
Peer Panel leader of AIAS since inception to 2002
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